AI Insights · Timothy · April 2022
Top 5 Disney Games on iOS in Australia: Q1 2022 Performance
Explore the performance of the top 5 Disney games on iOS in Australia during Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, several Disney-themed games on iOS in Australia exhibited varied performance trends. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for the top 5 Disney games during this period, based on data from Sensor Tower.
Marvel Contest of Champions showed a fluctuating trend in weekly revenue, starting the quarter with around $88K but dropping significantly to approximately $19K by mid-January. The game saw a peak revenue of about $63K in early February before stabilizing around $38K by the end of March. Weekly downloads decreased steadily from about 3.5K to just under 1K by the end of the quarter. Active users also saw a decline, from nearly 10K at the start to around 6.4K by the end of March.
Disney Coloring World maintained a relatively stable weekly revenue, averaging around $3K, with a slight peak of $3.7K in early March. Weekly downloads started at approximately 2.2K but gradually fell to around 874 by the end of the quarter. Active users followed a similar declining trend, from about 3.4K to just over 2K.
MARVEL Strike Force: Squad RPG experienced a varied revenue trend, beginning the quarter with around $32K, peaking at $39K in mid-January, and then dropping to approximately $14K in early March. The game saw a resurgence in revenue towards the end of the quarter, reaching about $24.5K. Downloads fluctuated significantly, starting at 1.8K, dropping to as low as 412 in late February, and then climbing back to nearly 3K by the end of March. Active users mirrored this trend, starting at 3.1K, dipping to around 1.8K, and then rising to about 3.8K by the end of the quarter.
LEGO® Star Wars™: TCS had a consistent revenue trend, averaging around $700 per week with minor fluctuations. Weekly downloads remained stable, around 1.2K, with a slight dip to approximately 922 in early March. Active users showed a gradual increase, from about 2.2K at the start to around 2.1K by the end of March.
LEGO® DUPLO® MARVEL saw its weekly revenue fluctuate between $1.4K at the start and around $872 by the end of March. Downloads varied, starting at approximately 998, dropping to around 572 in late February, and then increasing to 840 by the end of the quarter. Active users increased from 1.2K to around 1.8K over the quarter, indicating growing engagement.
These insights illustrate the dynamic performance of Disney games on iOS in Australia during Q1 2022. For more detailed insights and data, visit Sensor Tower.